MineShoot
I recommend downloading and playing the windows version as the WebGL build is missing a couple features and is generally a worse experience.
Modifications
AI
- added a patrol mode for enemy AI
- Added a robot enemy in game, though it's rotation is messed up when in patrol mode. However all other behavior is as intended.
- Bugs can climb and navigate on all surfaces
Systems
- Implemented a stackable inventory system for the player
- Implemented a hot bar that you can equip equipment to by dragging the equipment from the inventory into the hotbar slot
- Added a shop where the player can sell and buy items and use the ores they mine to obtain upgrades
- Added a mining mechanic
- Implemented a system to procedurally generate stations
- Implemented a system that procedurally generates asteroids and ores around the player
- Implemented a ore spawn rarity system
- Implemented a loading/rendering system to load and unload parts of the world as the player traverses it.
General
- Revamped the health script.
- Redid the gun script to allow it function without a shooter script, and so that weapon damage and projectile speed can be set directly from the gun class instead of having to change it in the projectile class.
- Added a burst fire mode
- Added a hit scan option for guns
- Created a very basic and not very good recoil system that pushes you back when you are in zero G movement and has normal recoil when grounded.
- Created a "Beam gun" script that can be used to create any gun that should fire some sort of beam when the input is held down. (Only used on the flamethrower)
Movement
- Redid the original grounded movement system to allow the player to use any surface as a floor
- Added a zero gravity movement system
Items
- Added several guns
- Added both a pickaxe and a mining drill
- Added several ore types
UI
- Implemented a blur effect when the player has a menu open (this doesn't work in WebGL)
- Added a controls tab to the setting menu (For some reason WebGL doesn't show the text)
- Implemented A health and shield bar for the player
Credits
Download
Development log
- version 1.01 bug fixApr 17, 2024
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